FHTW Berlin / Fachbereich 4
Internationale Medieninformatik
MMA: Web Usability
Sommersemester 2005
Prof. Dr. Debora Weber-Wulff
Exercise 3: Cognitive
Walkthrough
Week 1
The object that we will doing a cognitive walkthrough for is an odometer for a bicycle. Don't know what an odometer is? Check out the Wikipedia! We will be doing a cognitive walkthrough
for this little box. Your first job is to identify a typical user population.
Who uses odometers? What knowledge about odometers will these users typically
have? Are there any special conditions on the use of an odometer on a bicycle?
Unfortunately, I do not have an instruction booklet for the odometer. It looks
like this:
There is a 2-line display and 6 buttons below the display. The buttons are labelled:
Clock, M/Km, Timer, Odo, Dst and Set. What might the buttons mean? List typical
tasks that a member of your user population will want to complete using the odometer.
This will be the first section of your report.
Now develop the correct
sequence of actions for one of the tasks, for instance changing the time display
from summer to winter time. This will be the second section of your report.
Go
through the actions in your sequence step by step. For each action in the solution
path, construct credible "success'' or "failure''
stories about why a user would or would not select the correct action. This will
be section 3 of your report. Critique your stories to make sure they are believable,
according to four criteria:
Will the user be trying to achieve
the right effect? What is the users' goal - will they want to select this
action?
Will the user know that the correct action is available? Is
the control (button, menu, switch, triple-click, etc.) for action apparent (visible)?
Will the user know that the correct action will achieve the desired effect?
Once users find the control, will they recognize that it is the correct control
to produce the desired effect?
If the correct action is taken, will the
user see that things are going okay? After the correct action, will users
realise progress has been made towards their goal (is there proper feedback)?
Week 2
Now repeat steps two and three for another task, for
example clocking the distance and time one needs from home to school.
Propose
design changes to the user interface, based on the cognitive walkthrough! This
will be the last section of your report.
Submit the URL of your report
by the begin of your next
exercise.